Desert Island

4.7(198 reviews)

Teams must agree on 5 items to bring to a desert island - revealing decision-making styles and priorities.

Duration

20-30 min

Team Size

4-30 people

Energy

medium

Materials

None needed

team-buildingmediumvirtualin-personhybriddecision-makingconsensusvaluesdebateclassic

About This Game

Desert Island is a classic consensus-building exercise where teams choose which items to bring. The discussion process reveals how members prioritize, negotiate, and make decisions together.

Objectives

  • Practice consensus building skills
  • Reveal individual values and priorities
  • Develop negotiation and persuasion abilities
  • Understand team decision-making dynamics

How to Run This Game

1
Set Up the Scenario
Duration: ~3 minutes

Facilitator Script:

"You're stranded on a desert island. From this list of 15 items, your TEAM must agree on 5 to bring. Everyone must genuinely agree - no majority voting!"

Actions:

  • Present the scenario
  • Share list: knife, rope, matches, tarp, fishing gear, first aid, water purifier, etc.
  • Emphasize: true consensus required

Tips:

  • Include mix of survival and comfort items
  • No obviously perfect answer
2
Individual Reflection
Duration: ~5 minutes

Facilitator Script:

"First, individually rank your personal top 5. Write them down privately - don't share yet."

Actions:

  • Give quiet thinking time
  • Have people write rankings

Tips:

  • Creates personal investment before group discussion
  • Ranking (not just listing) adds depth
3
Team Discussion
Duration: ~15 minutes

Facilitator Script:

"Now discuss and reach consensus. Everyone must truly agree - not just give in. You have 15 minutes."

Actions:

  • Break into teams of 4-6
  • Monitor for genuine consensus vs capitulation
  • Give time warnings

Tips:

  • Watch for dominant voices
  • Encourage quiet members
  • Note different decision processes
4
Debrief Process
Duration: ~7 minutes

Facilitator Script:

"Each team shares their 5 items. Then: HOW did you decide? Did everyone feel heard?"

Actions:

  • Teams share choices and reasoning
  • Discuss process over results
  • Highlight different approaches

Tips:

  • Focus on HOW not WHAT
  • There's no "right" answer
  • Process is the learning

Facilitator Tips

  • Process matters more than final answer
  • Watch for unequal participation - intervene if needed
  • Variants: zombie apocalypse, Mars mission, office setup

Common Challenges & Solutions

Variations & Adaptations

Zombie Apocalypseeasy
Teams that enjoy pop culture themes

Choose survival items for zombie outbreak

Remote Work Kiteasy
Remote team discussions

Tools for perfect home office setup

Quick Actions
Popularity
1,650

teams have used this game